среда, 24 августа 2016 г.

Lens Flares Has Been Released on Epic Marketplace

I designed a shader to help simulate various lens flares effects like flares around light sources, glow, light spikes. This works correctly for all cases including casese with overlapping.

My lens flares material pack has been released on Marketplace and available from this link: https://www.unrealengine.com/marketplace/custom-lens-flares-material

You can read more here:
http://antondoe.blogspot.ru/2016/06/creating-custom-anamorpic-lens-flare-in.html

среда, 17 августа 2016 г.

Radial Blur Shader in Unreal Engine 4


Today I've made this simple post process material, that applies a radial blur to screen. That was made for a sniper rifle mode in game, when player is looking through a optical sight. And we've got this raw effect:
 

среда, 10 августа 2016 г.

Serialization with Polymorphism and Inheritance in Unity


In this article, I would like to share my experience in serialization of classes with inheritance and polymorphism in Unity. If you have some troubles with serialization of ScriptableObjects or with saving your data, it’s written to help you. Here I try to explain, how to serialize your data into asset. You can download sources for this tutorial here.

четверг, 4 августа 2016 г.

Creating Fur in Unreal Engine


This tutorial shows how to create a fur like on screenshots below, using shells technique. This technique creates a number of shells around geometry and assigns material, that simulates fur slice for each shell. This looks pretty well from a distance.